Enum State
- All Implemented Interfaces:
Serializable
,Comparable<State>
public enum State extends Enum<State>
States that a job might be in.
Jobs start in UNKNOWN
, then go immediately to QUEUED
, then
to POWER
before entering READY
. Whenever the power status
of a job is changed, it goes back into POWER
before going back to
READY
. When a job is destroyed, it enters DESTROYED
,
possibly indirectly via POWER
. Jobs never leave DESTROYED
except to cease to exist.
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Enum Constant Summary
Enum Constants Enum Constant Description DESTROYED
The job has been destroyed.POWER
The boards allocated to the job are currently being powered on or powered off.QUEUED
The job is waiting in a queue for a suitable machine.READY
The job has been allocated boards and the boards are not currently powering on or powering off.UNKNOWN
The job ID requested was not recognised, or is in the initial state. -
Method Summary
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Enum Constant Details
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UNKNOWN
The job ID requested was not recognised, or is in the initial state. -
QUEUED
The job is waiting in a queue for a suitable machine. -
POWER
The boards allocated to the job are currently being powered on or powered off. -
READY
The job has been allocated boards and the boards are not currently powering on or powering off. -
DESTROYED
The job has been destroyed.
-
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Method Details
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values
Returns an array containing the constants of this enum type, in the order they are declared.- Returns:
- an array containing the constants of this enum type, in the order they are declared
-
valueOf
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null
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